The Now and Next of Learning with Technology

Future of Education with Technology

In next coming decade how technology will reshape in human lives is one of the biggest question. How technology will change? how people will learn? Here is some of predictions to the Now and Next of Learning with Technology artifacts.

Traditional Training

The first disruption will be – E-learning, the whole system will be shifted towards new era which is ODL and Learning Management system based. Trainers/teachers and mentors will be highly affected and even education organization will also have to change their traditional scheme of study with Modern system of education.

Multi Device Learning

Micro Learning

The microchips will be introduced with built in E-learning features program wise, the whole memory card will be filled with built in OS with whole syllabus and curriculum.

Micro Learning
Micro Learning

Interactive Video tutorials

Most of education will be online with video tutorials recorded once with system based intelligent FAQs with online support mechanism.

Games based learning

Games with interactive learning OS will also be introduced for entertainment based system learning for kids as well as for adults.

Games based learning
Games based learning

Virtual Reality

The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

Virtual Reality
Virtual Reality

Augmented reality

Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.

Augmented reality
Augmented reality

Wearable Technology

Wearable technologywearablesfashion technologytech togs, or fashion electronics are smart electronic devices (electronic device with micro-controllers) that are worn close to and/or on the surface of the skin, where they detect, analyze, and transmit information concerning e.g. body signals such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer.

Common examples of wearable technology include: Smart jewelry, such as rings, wristbands, watches and pins. Smaller devices typically work in coordination with a smartphone app for display and interaction.

Learning Personalization

Personalized learning is an educational approach that aims to customize learning for each student’s strengths, needs, skills and interests. Each student gets a learning plan that’s based on what he knows and how he learns best. Personalized learning doesn’t replace an IEP, a 504 plan or intervention programs.

Learning Personalization
Learning Personalization
The Now and Next of Learning with Technology

The Now and Next of Learning with Technology
Personalized Learning
Personalized Learning
Future of Technology

6th sense technology